Malefic Territory
Spell Continuous

Malefic Territory

  • Archetype:
  • Malefic

  • View:
  • 3952




When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 6, 2026
64± 6/ 100
Power Score
Intrinsic 60
Deck 67

Malefic Territory — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 67 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Floodgate/Control, Combo Enabler

Why it scores here

Malefic Territory is the archetype enabler for Malefic decks, searching Malefic World and rewriting the archetype constraint to allow multiple Malefics of different names on field. It provides strong field protection via targeting immunity while Malefic World is active, creating a resilient core strategy. The 100% inclusion rate across Malefic variants confirms its essential role, though the lack of combo data limits visibility into its board-building impact beyond archetype enablement. Its 2.41 average copies per deck and clean deckbuilding cost make it a staple within the archetype.

Axis scores

Axis Score Evidence
Accessibility 75 Runs in 3 copies in 68.6% of decks; drawn early due to high inclusion but not searchable, making early access reliable through main deck density (verified)
Combo & Conversion 65 Searches Malefic World and enables multiple Malefics via condition rewrite, but no combo evidence supplied; power inferred from text and 100% archetype inclusion (inferred)
Resource Economy 50 Tutors Malefic World for net-neutral card economy; no advantage generation or recovery (verified)
Effect & Interaction 75 Provides hard field protection from targeting effects while Malefic World is active, preventing most removal/disruption on field pieces (verified)
Material Utility 0 Spell Card cannot be used as Fusion/Synchro/Xyz/Link material; utility score reflects null relevance (verified)
Resilience & Flexibility 60 Conditional resilience through Malefic World dependency; vulnerable if Malefic World is removed or field cannot be targeted, but functions across multiple turns (inferred)
Deck-Building Efficiency 70 3-copy inclusion is standard with no garnet/brick risk; essential but clean slot cost in Malefic decks with limited splashing in 24+ other archetypes (observed)

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Floodgate/Control. Intrinsic ≈ 60, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40 * Intrinsic + 0.60 * Deck

Strengths

  • Core enabler of Malefic archetype strategy
  • Searches Malefic World reliably on activation
  • Provides strong field protection from targeting effects
  • Removes the 'one Malefic' constraint, allowing multiple monsters of different names
  • 100% inclusion in Malefic decks across multiple variants
  • Clean deckbuilding cost with high redundancy (3-copy standard)

Weaknesses

  • Field protection is conditional on Malefic World remaining in Field Zone
  • Not searchable; relies on hand/top-deck access
  • Negates own Malefic monsters' effects during Battle Phase
  • Spell Card cannot serve as combo material
  • Limited utility outside of Malefic archetype
  • Combo conversion strength unverified due to missing combo evidence

Counters / choke points

  • Field Spell removal (e.g. Typhoon, Twin Twisters) disables field protection
  • Effect negation on Malefic Territory itself (e.g. Solemn Judgment)
  • Cards that banish Spell Zone effects (e.g. Cosmic Cyclone)
  • Decks running non-targeting disruption (effect negation, destruction, etc.)

Best use

Core enabler and field protection. Decks: Malefic (964), Malefic (84), Malefic (1107), Synchron, Blue-Eyes. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text is clear and present; Card searches Malefic World from Deck on activation; Field protection prevents targeting of Field Zone cards while Malefic World is active; Condition rewrite allows multiple Malefic monsters of different names instead of one total; 100% inclusion in Malefic archetype decks (usage statistics); Runs 2.41 copies average, with 68.6% of decks at 3 copies
  • Observed: 226 total decks running this card across 28 distinct archetypes; 90.7% co-appearance with Malefic World (205/226 decks); 97.3% co-appearance with Malefic Parallel Gear and Malefic Stardust Dragon; Fringe splashing in Synchron (5.3%), Blue-Eyes (3.1%), Dragon Link (3.1%), Rokket (3.1%); Guide explicitly mentions field protection as core to Malefic playstyle
  • Inferred: Field protection is conditional on Malefic World remaining in Field Zone; Condition rewrite is essential to running multiple Malefics in a single deck; Card is essential to Malefic archetype function because it enables the core strategy; Combo conversion is moderate-to-high based on archetype centrality, though unverified
  • Data gaps: No combos supplied — combo conversion is text-only inference, limiting visibility into board-building impact No banlist token — assumed 3 copies (unlimited) in all formats No dated metagame sample — meta power remains provisional/unknown











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